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AI Insights · Timothy · April 2024

Top 5 Boat Games on Android in Brazil for Q1 2024

Explore the performance trends of the top 5 boat games on Android in Brazil during Q1 2024, including revenue, downloads, and active users.

Top 5 Boat Games on Android in Brazil for Q1 2024

During the first quarter of 2024, the top 5 boat games on the Android platform in Brazil showcased varied performance in terms of revenue, downloads, and active users. Here's a detailed look at how each game fared, based on data from Sensor Tower.

Battle Warship: Naval Empire demonstrated a fluctuating trend in weekly revenue, starting at approximately $1.5K in early January and peaking at around $2.1K by late January. However, the revenue saw a decline in February, dropping to a low of $1.0K, before recovering to $1.9K in mid-March. The game's weekly active users followed a similar pattern, starting at 1.5K and reaching 1.6K in early January, but eventually declining to under 1K by the end of March.

My Cruise experienced significant engagement with weekly downloads peaking at 41.3K in late January. Despite a mid-quarter dip to 14.9K downloads in early February, the game regained momentum, ending March with 29.1K downloads. Revenue trends were steady, starting at $219 and peaking at $564 in late January, with minor fluctuations throughout the quarter. The game's weekly active users showed a consistent upward trend, starting at nearly 50K in early January and reaching an impressive 132.9K by the end of March.

Battle of Warships: Online saw steady weekly downloads, starting at 8.1K in early January and peaking at 9.8K by mid-January. However, downloads decreased to 4.3K by mid-March before rebounding to 5.8K at the end of the month. Revenue remained relatively low but stable, fluctuating between $101 and $211 throughout the quarter. Weekly active users exhibited a slight decline from 23.4K in January to 21.9K by the end of March.

World of Warships Legends PvP had a varied performance, with downloads peaking at 17.6K in mid-January but dropping to zero in subsequent weeks. Revenue showed minor fluctuations, starting at $98 and peaking at $172 in early March, before ending the quarter at $136.

Finally, Battle Bay had a relatively low revenue trend, starting at $19 in early January and peaking at $102 in early March. The game did not report any downloads or active users data for the quarter.

For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024